There is no maximum number of players allowed on a team’s roster provided all players have signed the Austin SSC Roster/Waiver form.  It is the responsibility of all team captains to ensure players are in compliance with this policy.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional t-shirts will be subject to availability.  All roster changes must be communicated to and approved by Austin SSC.


In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.


A. All Austin SSC participants must be 21 years of age or older prior to their first scheduled game.
B. Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar Austin SSC sport.
C. Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
D. Austin SSC reserves the right to request a photo ID from any player at any time for any reason.
E. Roster checks will be performed by an Austin SSC Gameday Coordinator at the request of the challenging team.  Only individual players may be challenged.  Entire teams may not be challenged.  The challenging team must provide legitimate reasons for submitting a roster check request.  Challenging teams must report their intention to initiate a roster check to an Austin SSC Official as soon as possible to ensure the preservation of playing time.   Teams lose the ability to challenge a player’s eligibility after the first set.


Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.

If a team retaining more than 5 players has won 3 championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form 2 or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form 2 separate teams with each subsequent roster approved by the SSC.


We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.


All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.


Austin SSC t-shirts are your team’s uniforms. All players must wear their current Austin SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.


Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.


If a team is short the minimum number of players by game time, the first game only will be recorded a forfeit, however it is still played out and officiated. By the end of the first game, if the minimum have not arrived, the match will be a forfeit. If they have arrived, the match continues with the second game.

If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.


All fines must be paid before your next scheduled game by either cash or check (made payable to the Austin SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.

If notice is given to the Austin SSC via e-mail ( by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.

The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 3


In the event of inclement weather or any other event that causes games to be postponed, the Austin SSC will make every attempt to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.


No alcohol is allowed in the gym. Great happy hours follow every game!


Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last season’s Super Social champion will automatically move up to the social league along with the teams that finish in the top 10% of the division. This format will help balance out the caliber of teams in both leagues. Whenever possible, Austin SSC will separate divisions based on playing experience. In the event multiple divisions are not possible, all players will be placed into a single division.



Win – 2 points…Loss – 0 points


Rock/Paper/Scissors will be played between the two captains, with the winner choosing to serve first or which side of the court to start on; best two out of three wins. Teams will rotate after the completion of each game.


A team can have a maximum of 6 players on the court at one time (3 male; 3 female).  The minimum number of players to begin a regulation game is 4 (2 male; 2 female).  If a team competes with fewer than 6 players, the “Ghost Rule” will be put into effect.  The team can play in any formation they wish, provided their relative positions are maintained with no more than 3 available front-row attackers/blockers.  However, when the empty position in the rotation reaches serve, the opponent will be awarded a point and a sideout.  If both teams are short an equal number of players, the ghost rule will not apply.


Matches are best of three. Teams will switch serve and side after the first set.

Prior to the first set, both captains will meet with the referee to discuss ground rules and decide serve and side with a game of rock, paper, scissors. The winning captain will choose serve or side to begin the first set and, if needed, the deciding third set. The other captain will have the remaining option.

A set, with the exception of the deciding third set, is won by the team which first scores 21 points with a minimum lead of two points or the team which first scores 25 points.

In the case of a 1-1 tie, the deciding third set is won by the team which first scores 15 points with a minimum lead of two points or the team which first scores 17 points.

Rally scoring rules shall apply to all sets. A point is scored by successfully grounding the ball on the opponent’s court, when the opponent commits a fault, or when the opponent receives a penalty.


Each team is allowed one (one-minute) time-out per game. No carryovers.


After each side out, players must rotate from the front right to back right position. Substitutions can ONLY be made at this point in the rotation. The substitute is now the server.


If a team illegally substitutes a player (not replaced from the right front position), that team will lose their serve immediately. All players must relocate to their original position.


Points earned on a service made before the referee’s “ready for play signal” will not count. Server has 10 seconds to serve the ball after the “ready for play signal”. Teams will lose serve if player holds balls later then 10 seconds.


The ball is “in” when it touches the floor of the playing court including the boundary lines.
A ball which hits the ceiling or overhead structure on your side and returns to your side of the court is playable.


A ball is “out” when the part of the ball which contacts the floor is completely outside the boundary line, touches any object outside the court, or touches the rope, post, net, antenna, etc., outside of the sidelines.
A ball is “out” when it hits the ceiling or overhead structure, then goes over to your opponent’s side.


The team is entitled to a maximum of three hits (in addition to blocking) for returning the ball. If more are used, the team commits the fault of “four hits”. The hits of the team include not only intentional hits, but also unintentional hits.
A player may not hit the ball two times consecutively.
The ball may touch any part of the body.
The ball must be hit, not caught and/or thrown.


Four hits
Back row player spikes the ball in front of the 10′ line.
Double contact; hits ball twice or ball contacts various parts of body in succession.
Not using a female on one of the three hits (unless over on first hit).
Illegal rotation (substitutions made anywhere other then the front-right line).
No “prolonged contact” between the player and the ball, otherwise known as a lift. The contact should continue in one fluid motion and the ball should not come to rest at any time in that motion.


The ball sent to the opponents court must go over the net.
The ball may touch the net, including the service.
A ball driven into the net may be recovered within the limits of the three hits, except the service.


A player can break the plane on a spike and a block, as long as you do not interfere with the opponent.
A side out will occur if a player touches the ball or an opponent in the opponent’s space before or during the opponents hit.
Any contact with the net is a fault, except when a player not attempting to play the ball accidentally touches the net.
Any part of player’s body crosses completely over the center line located under the bottom of the net. (A players hands or feet may touch the line provided that some part of the hand/foot remains either in contact with or directly above the center line).
When the ball is driven into the net and causes it to touch an opponent, no fault is committed.


No “jump” serves are allowed.
When the serving team wins the rally, the player who served before, serves again.
When the receiving team wins the rally, it gains the right to serve and rotates before actually serving. The player moves from the front right position to the back right position to serve.
No receiving player may leave his or her feet to block a serve.
The server must not touch the end line or a “foot” fault will be called.


A block contact is not counted as a team hit, and a team is entitled to three hits to return the ball.
The first hit after the block may be executed by any player, including the one who blocked the ball.


General unsportsmanlike conduct towards opponent, referee, etc.
Player(s) ejected will be suspended for the current game and the following week’s game.

Any rules not mentioned above follow those of USAV


1. Head to Head
2. Point differential +/-
3. Strength of Schedule
4. Points/Sets Against