There is no maximum number of players allowed on a team’s roster provided all players have signed the Austin SSC Roster/Waiver form. It is the responsibility of all team captains to ensure players are in compliance with this policy. Teams have up until the third week of the season to make changes to their roster. After the third week, rosters will be frozen. Roster changes that require additional t-shirts will be subject to availability. All roster changes must be communicated to and approved by Austin SSC.
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.
A. All Austin SSC participants must be 21 years of age or older prior to their first scheduled game.
B. Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar Austin SSC sport.
C. Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
D. Austin SSC reserves the right to request a photo ID from any player at any time for any reason.
E. Roster checks will be performed by an Austin SSC Gameday Coordinator at the request of the challenging team. Only individual players may be challenged. Entire teams may not be challenged. The challenging team must provide legitimate reasons for submitting a roster check request. Challenging teams must report their intention to initiate a roster check to an Austin SSC Official as soon as possible to ensure the preservation of playing time. Teams lose the ability to challenge a player’s eligibility at halftime.
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.
If a team retaining more than 6 players has won 3 championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form 2 or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form 2 separate teams with each subsequent roster approved by the SSC.
Austin SSC t-shirts are your team’s uniforms. All players must wear their current Austin SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.
OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.
The field is 100 yards long x 50 yards wide. This includes 15 yard end zones on both ends of the field.
Austin SSC will provide all game equipment.
If a team is short the minimum number of players by game time, the game will be considered a forfeit.
If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.
All fines must be paid before your next scheduled game by either cash or check (made payable to the Austin SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.
If notice is given to the Austin SSC via e-mail (firstname.lastname@example.org) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.
The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 4
GAME RESCHEDULING POLICY:
In the event of inclement weather or any other event that causes games to be postponed, the Austin SSC will make every attempt to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.
BEVERAGES AT FIELDS:
No visible alcoholic beverages are permitted. Any alcohol must be in a plastic cup. This also includes carrying a 12-pack or case of beer uncovered to the field. Everything must be in a cooler or backpack at all times. No glass is ever permitted in the park. Beverages may be consumed on the sidelines, but not on the field of play itself. You are also responsible for removing all trash before leaving your fields.
Ultimate is currently just one division.
Win – 2 points…Tie – 1 point….Loss – 0 points.
ULTIMATE GAME RULES
A. GAME CLOCK:
All game times will be FORFEIT time, no exceptions. The Austin SSC will add 5 extra minutes to the start time if a planned or traffic event has occurred. The referee will have the two coaches play rock, paper, scissors; best 2 out of 3 wins. The winning coach will have the first choice of which half they want the disc or the direction that they would like to go first. The losing coach can then choose from whatever option is left over.
Teams flip-flop directions after each score (to prevent weather conditions from adversely affecting the game) with the team that was scored on (defense) running the field to the opposite end to receive the next “pull” from the scoring team. The team that performed the first “pull” of the game will receive the “pull” at the start of the second half.
Each game consists of two 20 minute halves with a 3-5 minute halftime in between. The clock will run continuously except for injuries and time outs. During the last 2 minutes of the second half, the clock will stop after every score until the “pull” takes place.
Each team is allowed two 90 second timeouts per half. If timeouts are not used in the first half, they may not be carried over into the second half. A timeout may be used to sub players in and out.
B. PLAYERS ON THE FIELD:
The maximum numbers of players on the field is 7 (standard: 5 men, 2 women); minimum number of players is 5 (minimum: 3 men, 2 women). There cannot be more than 5 men on the field under any circumstance.
C. SPIRIT OF THE GAME:
Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. All games will be self officiated by the players and monitored by an Austin SSC staff member. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.
D. STARTING PLAY:
Play begins with the “pull”. Both teams will stand on their own goal lines and the defensive team will have one player that throws the disc toward the offensive team. Offense may begin their attack as soon as the disc is caught or picked up. The disc must land within the boundaries of the playing field on the throw-off. If it does not, the receiving team has two options: 1) The receiving team may take the disc at the point where it went/rolled out of bounds. 2) The receiving team may ask that the disc be re-thrown. In the event that the disc sails clear out of the back of the end zone without touching anywhere in-bounds or in the end-zone a team will have two options: 1) Make the throwing team re-throw the disc or 2) Take the disc at your own goal-line. Play is also initiated by a “pull” after every point and after halftime.
In order to avoid “stalling” by the team that scored the previous point, a 60-second time limit will be instituted after each score. The next “pull” must occur within this 60-second time limit. If it does not the following will occur, in this order: 1. Team will be issued verbal warning; 2. Team will be charged one full timeout; 3. If no team timeouts remain, receiving team will get the disk at midfield and will take possession at this point.
The disc may be advanced in any direction by completing a pass to a teammate. After receiving the disk, the offensive player must establish a pivot foot and may only move by rotating around on their pivot foot. The person with the disc has 10 seconds to throw the disc. The defender guarding the thrower counts out the stall count. (Only the defender guarding the thrower can call the stall count). The offensive player must catch the disk and remain in bounds to retain possession. (In-Bounds possession requires only ONE foot to remain in-bounds, including those on the boundary line) Picks and screens are also prohibited.
F. CHANGE OF POSSESION:
When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
Defense must play man to man. No physical contact is allowed between players. A foul occurs when contact is made.
1. Only the player fouled calls a throwing foul. It is defined as any physical contact between offensive and defensive player sufficient to deter the flight of the disc. If the pass is completed, the foul is automatically declined, and play proceeds without stopping.
2. A foul is also called when any physical contact occurs as a result of the offensive or defensive players playing the man instead of the disc.
3. The player who is fouled calls “foul” and play stops and then the player gains possession at the point of the infraction. Play continues when both teams are ready. Should a foul occur in the end zone, possession is regained at the goal line.
4. A stalling violation occurs when the player guarding the thrower calls out “stalling” and counts aloud 10 seconds. (Stall 1, Stall 2, Stall 3, etc…) If the disc has not been released at the end of the 10-second count it is turned over to the defense at that point. The person guarding the thrower must be arms length and disc, but thrower cannot pivot into the defender.
Each goal is worth one point.
Substitutions can be made only: 1) after a goal and before the ensuing throw-off, 2) to replace an injured player, 3) after periods of play, or 4) during a timeout. Substitutions cannot be made on the fly.
Any rules not mentioned follow those of the UPA. (http://www.upa.org/)
1. Head to Head (3 or more clubs: best won-lost-tied percentage in games among the clubs.)
2. Strength of Schedule
3. Record vs. Common Opponents
4. Points against
5. Point differential